Ord

The rugged western kingdom of Ord is a land with deep history and its own rich culture, but it is also a region that has often suffered in conflicts with more powerful neighbours. It lacks the natural resources of some great kingdoms, being a moody realm of foggy bogs, wet marshes, and backbreaking hilly farmland. Land-owning castellans maintain themselves on herds of cattle and horses, aloof from the masses struggling to put food on the table. The Ordic people are tough and not easily discomfited, though. They find diversion in song, gambling, and ale rather than dwelling on life’s inequities.

Ord’s people include Thurians in the south mixed with a larger majority who descend from the old kingdom of Tordor, famed for its powerful warships, and the lure of the sea is still strong among those who dwell here. Ord’s coastal cities are a sailor’s paradise, and the nation boasts the best mariners ever to live. The Ordic Royal Navy is counted a peer among those of western Immoren’s greater powers. The Ordic army is also highly respected despite its smaller size and outmoded weaponry compared to the northern and southern powers. Its soldiers are deemed as tough as trollkin and have courage to spare, but the poverty of Ord is reflected in its reliance on simpler gear and its heavy use of defensive tactics such as fixed cannon emplacements and exploiting the difficult local terrain against potential aggressors.

Ord’s shrewd sovereign, King Alvor IV, has managed to keep his country out of costly wars for the length of his 34 year reign, but has nearly bankrupted his coastline nation by buying the favour of the gentry to keep himself in power. Among the upper class he is well-loved, but for the first time since the Orgoth, the average Ordic citizen has seen his neighbour in Khador achieve greater wealth and freedom.

Ord

Iron Kingdoms: Flight from the North Whimper